#ifndef _NAVIGATION_SCENE_ENTITY_H_
#define _NAVIGATION_SCENE_ENTITY_H_

#include "IrrSceneEntity.h"
#include "MySingletonClass.h"

class NavigationSceneEntity : public IrrSceneEntity
{
public:
	NavigationSceneEntity(Scene_ID id);

	~NavigationSceneEntity(){}

	virtual void WalkForward();

	void AutoWalkInMainScene();

	void AutoWalkInSubScene();

};

#endif
